Resources for Creating a Space Opera

I wrote recently about my wishes to do a space opera. I think it's the inner child in me wants a release. I was too young to fully appreciate Star Wars, too old for the teddy-bear Ewoks in Return of the Jedi, but I was just the right age for the Empire Strikes Back.


I read a lot of sci-fi as a teen and still come back to it on a regular basis. I've always preferred the near-future sci-fi that makes you think about the social implications, rather than the blinding-with-science-but-no-plot found in many books.

So if I'm going to write something, it should follow certain rules. An article on how sci-fi works is a good place to start. And for my first Space Opera, I think I'm going to ignore most of them.

Why?

Because I'm going to keep the movie length to less than 5 minutes. At that length, I reckon that mood and atmosphere are more important that plot. Longer than that and the plot becomes way more influential.

Resources

Although a couple of years have passed now, I still like some of points in the Grand Space Opera Challenge and the tutorial's are also worthy of a mention
 
Advice
  • Some very useful advice on the Space Battles necessary for a full-blown Space Opera.
  • The Foundation3D forum has a lot of useful advice and the chance for valuable peer-review.
  • For more peer-review or at least the chance to check what others are doing, the Rendorosity is the site to look at.

Open Source software

  • Blender - this list has to start with Blender. It's so important and looks one of the best places to start.
  • Yafray for raytracing. Blender can use Yafray for rendering.
  • Digital Spaces for Multimedia presentation and demonstration. Still not sure how useful this for the purposes at hand
  • Celestia is the application that started me thinking about this. I had the idea of a space journey using some modified ships.
  • Stellarium is the application I came across at the same time as Celestia
  • Crystal Space is a game engine. It occurs to me that if the game engine is simple but functional enough, then it may be easier to write a quick "game" and make a video of that. In much the same way as Red versus Green came about.
  • Qavimator has some potential. Hope it succeeds.

Specific direction for Blender

  • I'm finding it much easier to use the keyboard, partly because I'm on laptop without a numeric keypad.
  1. Demolition : Can't have a Space Opera without one ship crashing into something else, usually another ship, a missile or an asteroid.
  2. Explode : And when you have the spacecraft collide, you'll need an explosion
  3. Terrain Maker : Could be a better movie if you can show land in it
  4. Blender People : Now you can have some crowds or mass armies to put on your land
  5. Blender World Forge : To generate the worlds that will bring a sense of scale to your spacecraft
  6. MakeHuman : What's a Space Opera without some actors in it?
  7. Walk-o-matic : to generate walking sequences for your new actors
  8. Insect-Walk : to generate walking sequences for insectoid characters. Could be good for aliens, troop carriers or remote devices
My article on Indie Filmmaking Resources is still useful in this context as well.
 
I'll discuss my experiences with Blender and Celestia in future articles

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